


This includes farms and fields, trade ports, and wetland farms. Building any structure is bound to raise the tax rate a bit, but the real money makers are crop lands and anything related to trade. Select one of the holdings the realm and take a look at any buildings that can be constructed. But if the player increased their popularity with them already this should be a non-issue. This will make the vassal lower their opinion of the ruler. But for the purposes of making money, demanding higher taxes is what the player wants to focus on. This will bring up their feudal contract and the player will have the ability to demand more levies, increase the tax rate, and give the vassal a variety of privileges. Right-click on the vassal and chose the feudal contract option. But, and here’s the better part, players can actually modify their feudal contracts so they are obligated to collect even more taxes. Anything to keep them in your good graces.Īt a high approval level, they are more likely to enforce tax collection in the area. This means the player may want to enter a sway scheme, arrange a few beneficial marriages in the vassal’s family, or send a gift. Vassal Contracts in Crusader Kings 3Īssuming the player isn’t going the tyrannical route, the main thing to keep in mind when it comes to controlling an area is making sure the relevant vassal supports the ruler. What about their culture? Then they can send their steward to address the problem by clicking the “Promote Culture” option and selecting the appropriate area. But if the player is against using the army to enforce control, then the player can also attempt to increase the ruler’s popularity in the area which can be a bit time consuming depending on how the ruler acquired that land and a variety of other factors.īut to start, what religion are they? Because if they worship some other religion that is not adopted by the realm, then the player can get their council priest to convert the area. This will show the control levels all throughout the ruler’s domain, and players will have the ability to select any region that doesn’t have an exceedingly high control score. In the event that the player has low control in a region, players can head to their council tab, head to over to their marshal, and select the “Increase Control in Country” option. How much control the player has over the area and the relevant vassal’s opinion of the ruler can both affect how much taxes can be collected. But just because it should be making that much money, that doesn’t mean it will always be collected effectively.

Click on one of those holdings and the player can see how much gold that part of the domain is making. Zoom in on the map until the ruler’s individual holdings are visible. This is done automatically by the game’s systems, but the player can still influence how effectively taxes are collected and by how much. The most basic form of gold collection a ruler has at any given time is taxes.
